3/23/2023 0 Comments Dwarf fortress attributesThese body modifiers give individual dwarves different characteristics. These tags establish the growth phases of the creature's life. 1000 is the human median for all attributes, so dwarven strength, for instance, has a higher median of 1250, although they suffer from their smaller size. The numbers are different percentile values. Some tags to control the overall infection behavior.Īttributes for dwarves are still described in terms of the median value below, but the actual game effects are altered according to the raw numbers. These classes are used by syndromes (such as poison) as well as some restricted entity positions. This makes the creature susceptible to severed nerves when muscles are torn in limb, grasp and stance parts. The number afterward is the healing rate. Tendons and ligaments are currently very abstract, but adding these flags will let wounds occur that damage them. Of course! Standard relative size for humanoids is 200. Then back to some more body detail plans. The selection commands can be used to grab tissue layers to adjust their properties after they have been created. ![]() ![]() Set up some major arteries that couldn't be handled in the raw templates. Next we use body detail plans (which have their own raw file) to streamline the addition of some of the common materials, tissues and their relationships with each other.Įyebrows and eyelashes are manually added here. Any caste-level tag that occurs before castes are explicitly declared is saved up and placed on any caste that is declared later, unless the caste is explicitly derived from another caste. Many of the following tags are actually caste-level tags (in this case, male and female), but because there are no differences between the castes for these tags in a dwarf, you can add them earlier.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |